

The game talks to the buffered wheel driver thinking that it talked to the wheel but it did not.

Key Observations About The Consumer-Grade Approach The illustrations below highlight the key differences between the two approaches: In fact, the game can never be sure that a command it issued is processed by the wheel with this approach. This approach is not a direct hardware-in-the-loop approach. Most consumer-grade wheels utilize a disconnected/circular buffer style of driver that is arguably not standards-based and is irrefutably a lower performance, higher lag approach. This is a very direct and low lag approach. A game can know exactly when its command is processed by the wheel. This driver utilizes a direct, hardware-in-the-loop approach. Most direct drive wheels utilize the high performance, standards-based, USB HID Force Feedback driver that is developed by Microsoft and included with Windows 10 and Windows 11. This article attempts to explain why the issue occurs and what can/should be done about it.īackground - Why Does This Issue Only Impact Professional Grade Wheels? Further research has shown this to be true and bug reports were filed with the Forza developers. Of the titles we support, the reports are exclusive to the Forza titles. Some users report that they get a lower framerate in Forza when using a Direct Drive Wheel such as the AccuForce.
